EdTech, PhD, Professional Development, Reflections

#et4online What Happens In Vegas, Should be Blogged

Much to my surprise, my first visit to Sin City was less about the bright lights, gambling, or trouble I could cause…and more about innovative ideas and collective sharing for learning technologies. This is what happens when you attend the 6th Annual International Symposium on Emerging Technologies for Online Learning (#et4online).

Waiting for my flight to #et4online

In returning from the #et4online conference, I think that there are a number of great conversations, thoughts, and questions I am left with. So, fortunately for my readers, what happens at an #et4online conference in Las Vegas, will NOT stay in Vegas.

Here are a few #et4online conference highlights, notes & tweets (I am not alone – as I know @tjoosten does this as well):

  1. Location Location Location – Kudos for the Planet Hollywood site. Easy to get around, wifi access was great, it was the middle of the strip & close to some great restaurants, and, most importantly, Rex Manning from Empire Records looked over me while I sleep. What more could a gal want?
  2. #EdTechCareer Forum Round Tables – This was the 1st year to start this initiative; however we had a decent turn out and more importantly conversation with our facilitators @amcollier @veletsianos@tjoosten, @whitneykilgore, Kevin Grazino & Rachel Salas-Didier. Thank you to the emerging scholars and career-seekers who stopped by to talk about direction in the field, finding passion, planning for career applications, and more around the job search and career development we have in the #edtech field.
  3. Keynote: What’s That Coming Over the Hill? Digital Futures, Emerging Cultures, New Learning c/o @timbuckteeth This chat had a malay of ideas and experiences for connected learning and pedagogy. Unfortunately Steve had to return back to #PELC13 back in Plymouth, otherwise it would have been great to pick his brain about e-learning more.  Here are a few notes myself & others took via Twitter from his talk.
  4. Plenary: Seven Tales of Learning Online with Emerging Technologies with @veletsianos I like how George shared his learning experiences as a student, researcher, and instructor to help us look critically and realistically at how we are using emerging technologies in education. Here are a few collected tweets from the talk.
  5. The Launch Pad: What a great way to show case Ed Tech start ups, and provide an space in the conference to discuss how educators/developers can work together and collaborate to pilot these initiatives. It was great to connect with Lida & Scott from @Ginkgotree after our BreakDrink.com podcast last October to demo the product. Great to hang out & hopefully we’ll connect again in MI soon!
  6. Discussion & Dialogues of Education Is and Is Not – Specifically what is broken or needs to be fixed, and the reality of this statement. I appreciate how George Veletsianos engages in this more on his blog post, and chat with Amy Collier encouraged me more to think about the change, challenges, and issues being labeled in higher education and for online learning.
  7. #UNet4online: Open Space Technology – These sessions were threaded throughout the conference program and facilitated by Jennifer Ross (@jar) to encourage conversations and idea-swapping for online learning. I was able to attend one on April 10th and the final one on April 11th. I appreciated the  free space to challenge, ask questions, brainstorm, and share ideas/practices with peers. Shout out to the #unet4online tweeps: @amcollier ,@rasebastian, @veletsianos@KavuBob, @jleung81, @g4m, @johnrturnerhpt, @jar@hollyrae, @desertjul & @markjwlee who joined in on various unconference conversations. We were able to  talk about valuable ideas for learning including distributed flip educational models (not.a.MOOC),  higher education organizational design/culture, and ownership in education. Want to learn more? Check out the fantastic post on the (f)unconference from Amy Collier or my rough Google doc notes.
  8. Getting Social  – For me, this is why you attend a conference. I love connecting with others and learning how they are working with students, researching ideas, and just having some great banter. I am glad I got some quality time with @amcollier, catch up time with @tjoosten & @veletsianos, and hang time with new friends, such as @jar @dwicksspu & @kavubob. For those of you who were social [media] online – it was nice to connect via the #et4online hashtag. Let’s continue the conversation.

Screen Shot 2013-04-16 at 11.53.16 PM

Thanks to David Wicks (@dwicksspu) for inviting me to join the #et4online conference steering committee. I look forward to 2014 #et4online planning in Dallas, TX. Giddy up! For those of you who are going to Summerfest & #Blend13 – I will see you in July. 🙂

PhD, Reflections

#sxswEDU: Thoughts, Reflections & Then Some…

Time sure flies when you’re conferencing, volunteering and travelling… so my thoughts on South By South West Edu (#sxswEDU), are delayed by exactly 2 weeks. My bad.

Due to my love of Austin and enjoyment of SXSW, I thought SXSW Edu would be a great conference to engage with other educators and expand professionally. There were a number of things I liked – such as being on public transit, new perspectives on learning, and connecting with tweeps (Shout out to: @tjoosten, @gsiemens, @veletsianos@audreywatters & more #iamEDU friends!). I also appreciated the lively banter our Social Media in Higher Ed (#smHE) panel had on the topic, and the great follow up conversations with other instructors, practitioners, and researchers. 

Essentially, I got what I wanted out of the #sxswEDu conference – connect, social, interact and learn. I sort of expected something else from this conference, specifically with regards to the education (K-12 and Higher Ed) involvement. I was a bit disappointed to see that the Panel Picker selected more sessions with industry, rather than any educators. It was odd. I was not alone in noticing the tensions were felt between the industry and educationWhy were the instructors, teachers, principals, faculty, higher education professionals, and educational administrators not sitting in these #sxswEDU seats?

Let's get ready to MOOC-off! Where art thou @gsiemens?

Although the education presence was not the “sage on the stage” approach, I am glad I was present to listen to what industry and technology leaders think the “future of learning” will be. I know that many of these sessions were challenged and talked about outside the formal #sxswEDU program, and I was curious as to how other educators interpreted the conference message(s). 

One thing that was very noticeable = the repetitive rhetoric being shared from room to room. To mix it up I, jokingly, initiated the  #SXSWedu Terms to Know, Use, Love & Hate Google doc to note the key words, terms or phrases I heard at the conference. Some might say I was being jaded (*cough* Siemens *cough*), but really I was just having fun with the common language of the conference. After curating this list, I decided to create a game (…which had multiple players, I might add): 

#sxswEDU BINGO Card #3

Note: Another suggestion was to draft a blog post with the complete list of terms. I decided to respectfully decline said challenge; however I will stay alert to the language and context of these words. It’s not a bad idea to keep your ears open and listen every once in a while… Thanks for reminding me of that #sxswEDU.

LPQ

Published: Learning and Performance Quarterly 1 (4)

The Learning and Performance Quarterly (LPQ) Volume 1, Issue 4 is hot off the press!

Editorial Abstract: The Learning Spectrum 

Learning is critical for curriculum design, training development, and educational objectives. Both pedagogy and design inform learning practices for suggested practices and models. In the fourth and final issue for the Learning and Performance Quarterly (LPQ) volume one houses a combination of manuscripts to span the learning spectrum.

LPQ Cover PhotoINVITED ARTICLE

What is Action Learning? Components, Types, Process, Issues, and Research Agendas ~ Yonjoo Cho  
CASE STUDY
Students perceptions of collaborative learning in intermedia and performance arts ~ Kate Sicchio, Grant Bridges  
CONCEPT/THEORY PAPER
Web-based Learning Management System Considerations for Higher Education ~ Chih-Hung Chung, Laura A. Pasquini, Chang E. Koh  
BOOK REVIEW
Book Review: Cases on Formal and Informal E-Learning Environments: Opportunities and Practices ~ Lindsay J. Ritenbaugh, Justin C. Shukas  

Call for Submissions

The Learning and Performance Quarterly (ISSN 2166-3564) is a peer-reviewed, open access journal from the Center for Knowledge Solutions at the University of North Texas. The journal takes a broad look at current developments and research that involves innovative learning, training, human resource development, and performance management across academic and professional disciplines.

We are seeking manuscript submissions for the following categories:

  • Research Articles – Qualitative/Quantitative
  • Concept/Theory Papers
  • Case Studies
  • Book or Media Reviews
  • Invited Articles

 

2013 call for submissions deadlines*:

LPQ 2(1): March 11, 2013 at 11:59 pm CDT

LPQ 2(2): May 20, 2013 at 11:59 pm CDT

LPQ 2(3): August, 2013 at 11:59 pm CDT

LPQ 2(4): October 21, 2013 at 11:59 pm CDT

*Submit your manuscripts ONLINE. Submission to publication turnaround time is 6-8 weeks. For detailed submission guidelines and instructions on how to make a submission please visit Author Guidelines. 
Thanks for reading,

 

Laura A. Pasquini & Dr. Jeff Allen, Founding Editors
Learning and Performance Quarterly
Like us on Facebook
Follow us on Twitter @LPQuarterly
Email: LPquarterly@gmail.com

Book Review

#BookReview – Brain Gain: Technology and the Quest for Digital Wisdom

A late add to my #summerreading list was Marc Prensky’s Brain Gain: Technology and the Quest for Digital Wisdom. With the start of the semester underway, I finally found some time to review this book. 

Added to my #summerreading list...

The premise of Prensky’s new book looks at how technology is changing and enhancing our minds with digital wisdom:

“Human culture and context is exponentially change for almost everyone. To adapt to and thrive in that context, we all need to extend our abilities. Today’s technology is making this happen, and it is extending and ‘liberating’ our minds in many helpful and valuable ways. Our technology will continue to make us freer and better — but only if we develop and use it wisely” (Prensky, 2012, p. 2).

Prensky shares how technology will “change our minds” to learn new things and produce new thoughts. With our gadgets and technological capabilities, we are able to extend our minds, heighten our cognitive surplus, increase our thinking powers and improve our thought process and concentration. As Albert Einstein stated “a new type of thinking is essential if mankind [and womankind] is to survive and move to higher levels” (Prensky, 2012, p. 35). It might be time to outsource some of our brains limitations, including memory, storage, accuracy, complexity and prediction, to a technological source. Prensky believes that by using technology we have an advantage to be “better thinkers who make wiser decisions and choices” (2012, p. 52). Much of our decision-making can come from the symbiosis of the mind and technology.

Although technology is often viewed in a negative light, this book identifies ways we enhance our “digital wisdom” via technology. Prensky defines wisdom as “the ability to find practical, creative, contextually appropriate and emotionally satisfying solutions to complicated human problems” (2012, p. 45). In contemplating the arguments against this idea of being wise with technology, the author introduces several fallacies, including:

  1. “Human” as Being Special and Always Better
  2. “Genuine”
  3. Longer Always Being Better
  4. Privacy Always Being Better
  5. Depth and Always Being Better
  6. Slower Being Better
  7. “One Thing at a Time” Being Better
  8. “Brain Science” Providing All , or Even Enough, Answers
  9. Relying on “Tried and True” Solutions in New Contexts
  10. “Reflection” Being Slow
  11. “Expertise” Meaning “Knowledge and Analysis of Data” and of Expertise Coming Only from Professionals
  12. Short Attention Spans
  13. “Limited Capacity” and the Need for In-Person/Online Trade-offs
  14. The “Cultural Now”
  15. “Wisdom” as Coming Only from Humans

Throughout this book (especially in Chapter Three) there are a number of examples of digital wisdom to demonstrate how the mind and technology function well with one another. Also scattered throughout the text, there are a number of references to other great technology-focused reads – many I have on my “to read” list or just added. Here are a couple of suggestions you might like shared by Prensky:

The book continues to share examples of digital cleverness and digital stupidity, with suggestions and examples on how we all can be smarter with our technology software, hardware and digital presence. Prensky continues to share how to cultivate digital wisdom in our personal life, at work and finally in education:

“Cultivating digital wisdom means being intellectually curious and active, continually expanding one’s online universe rather than sticking with the same things, and continually bringing more of the new world into our lives” (2012, p. 182).

Although Prensky touches on his former definition of “digital natives,” he digresses to move towards the need for educators to get comfortable with developing wisdom in classrooms with technology. The skills identified with digital wisdom and technology include collaboration, teamwork, decision-making, taking risks, making ethical and moral decisions, employing scientific deduction, thinking laterally and strategically, problem solving, and dealing with foreign environments and cultures (Prensky, 2012). The final chapters discuss the real dangers, things to be wary of, acknowledging problems to fix them, and evolution of the human as being impact by technology and singularity.

Overall, I think much of this book summarizes the impact of technology and our brain power with gadget and tech consumption. Prensky presents a decent summary and tries to synthesize how our thinking, actions and learning have changed – by curating and compiling examples and theories in a digestible way for the reader. Although the concepts are not novel, I think a number of readers will appreciate the concepts put forth around digital wisdom and technology.

Reference:

Prensky, M. (2012). Brain gain: Technology and the quest for digital wisdom. New York, NY: Palgrave Macmillan.

**Full disclosure: This book was sent to me by the Palgrave Macmillian publishing group to review on my blog. Thank you for the read. **

EC&I831, Learning Technologies, Virtual Communities

Gaming in Education

It’s all fun & games… until someone actually learns something.

Educational gaming has become a “hot topic” as accessibility to computers and increased electronic gaming resources have entered the hands of learners. Educators are interested bringing innovative and appealing teaching resources to the evolving learning sphere. Many game designers see the potential for building learning games to capitalize on the video and simulation game market for the classroom. Although I can see potential in gaming for education, I am wary of the disconnect between these two players. Some instructors buy into mass produced “edutainment” games as their response to “adding technology in the classroom.” It would be more effective to connect learners with problem-based, collaborative games that challenge students to critically think and apply the curriculum.

Educators, like Sylvia Martinez, are providing examples for learning professionals who are interested in game-based curriculums. Sylvia is the President of Generation YES (Youth & Educators Succeeding) and she has been engaged in design and implementation of games for education for quite some time.  She is a strong believer that play to supports effective learning and that games can support curriculum needs in the classroom.

Sylvia gives a great introduction to gaming in education in her Kicking It Up A Notch: Games in Education presentation and wiki resources from the K-12 Online Conference 2009.

VideoGamingClub

Picture from the Committee for Melbourne

During last week session in #eci831, Sylvia provided some good and bad examples of how gaming practices have been incorporated in the classroom. It is critical that learners are given the time and purpose for gaming, and support is facilitated through effective reflection and follow up provided by the instructor.

James Paul Gee itemizes “game-like” attributes in his publication Good Video Games and Good Learning:

  • identity

  • interaction

  • production

  • risk-taking

  • customization

  • agency

  • well-ordered problems

  • challenge and consolidation

  • situated meanings

  • pleasantly frustrating

  • just in time and on demand

  • system thinking

  • explore, think laterally, rethink goals

  • smart tools and distributed knowledge

  • cross-functional teams

  • If properly introduced, gaming and project design opportunities compliment & enhance curriculum. Instructors interested utilizing project-based or game-based learning should consider time needs, classroom management, student readiness to collaborate and desired learning outcomes. A few key objectives for gaming implementation is the adaption, correlation, connection assessment and reflection for classroom learning. Sylvia recommends educators look for games that:

  • are programmable & adaptable
  • supports the big ideas for learning
  • offers students multiple ways to “win”
  • plays slow, not twitch play
  • increases ability
  • provides opportunities to collaborate
  • encourages problem-solving & logic strategies
  • suits the curriculum that is taught
  • includes thinking and planning
  • Game on!